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Recent Forum Posts:
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Re: PT Dev Updates.
by Merlin
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in JEPE Developer Discussion
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May 02, 2008, 04:06:49 AM
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Re: Whats better?
by Merlin
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in JEPE Discussion
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May 02, 2008, 04:05:30 AM
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Re: PT Dev Updates.
by FMY / Orodreth / Archipel
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in JEPE Developer Discussion
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April 19, 2008, 08:15:48 AM
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Re: PT Dev Updates.
by BonzaiRob
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in JEPE Developer Discussion
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April 16, 2008, 05:15:04 PM
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Re: Whats better?
by FMY / Orodreth / Archipel
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in JEPE Discussion
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March 30, 2008, 11:13:21 PM
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Re: Whats better?
by BonzaiRob
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in JEPE Discussion
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March 26, 2008, 12:53:14 PM
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Back FMY | 30-07-2007 | I'm back and as I said, the engine got a few updates.
I did everything I said I would, except the water actiontiles, but instead of that I did the smooth map scrolling. Yes indeed, you can now walk in the game just like you do in the real nintendo ones.
The map switching's not perfect yet however: the screen still flashes when switching maps. This should be fixed when I make the map-loading function use a separate thread, but it's not one of my highest priorities.
I also broke some XML things. You can't do things like <tile image="grass1.gif" x="1" y="2" rectX="5" rectY="6"/> anymore. Instead you sould use:
<area x="1" y="2" width="5" height="6" fill="tiles/grass1.gif" />
The fill argument is now relative to the general image directory, not the tiles one.
To fill an area with actiontiles, do:
<fillActiontile class="WildGrass" baseImage="wildgrass1.png" animComingOver="WildgrassComingOverAnim.png:4,1:250:false" imageOnOver="wildgrass1OnOver.png" imageComingUnder="wildgrass1OnUnder.png" x="19" y="33" width="4" height="2"/>
That's all.
Have a nice day,
FMY
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Temporary Absense FMY | 02-06-2007 | Well, as some of you might know, I'm going on vacation to France and I won't have internet there. No, they don't have wireless hotspots there yet, they've only just got DSL in the region where I will be.
Anyways, I will have my laptop with me, so I will continue working on JEPE, even though I can't commit very often.
Espect to see:- A complete drop of GTGE, which means a faster, smaller and really Open Source JEPE
- Water ActionTiles
- A major code cleanup
- A fix for a GrassTile Bug: drawing an animation under a Moving Object doesn't work as it should
- Possibly some more
Keep commiting however. The api's won't change much so porting the current code won't be a lot of work and so there's no reason to wait for these changes to be done before commiting.
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Sourceforge Account Opened FMY | 12-05-2007 | Alright, we got approved at sourceforge, so that means we've got an SVN server. That should speed us up and make things a little easier to manage.
Also, if you'd like to join us, please do. Here's our SF.net project page
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JEPE BonzaiRob | 15-04-2007 | Welcome to JEPE HQ. We hope to update fairly regularly on the engine's status.
JEPE will have a lot of new features, and a lot will be optional, to make the engine as flexible as possible.
Please use the links above to navigate, and feel free to say hello in the forums (when they're there).
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